Because of no hard API difference between mobile and PC versions of both software, porting of games between these cross platform is ease. With Vulkan you have better tools integration in comparison with OpenGL because you can enable validation and diagnostics of layers independently.Whereas Vulkan has shaders which already translated into intermediate binary format and it is called SPIR-V (standard portable intermediate representation).
#Vulkan vs opengl vs directx 11 driver#
OpenGL creates its own Complier for GLSL which is high level language of it and this language writes shaders which forces OpenGL driver for implementing its own complier for this language and execute application runtime for translating the program’s shaders into the GPU’s machine code.OpenGL generate commands buffers for multiple threads and simultaneous processing for the same to a command pipeline and due to this reason developer need not to work for maintenance of framework or if it want to do then it can do by little effort. In short its overall concept and features are similar to Mantle which was also adopted by Direct3D 12 of Microsoft Windows and Metal of Apple. Vulkan provides numbers of advantages because it offers powerful direct control over the GPU, lower the usage of CPU as well as lower overhead pressure on it.Both API developed by same developer and Vulkan introduce in 2015 as non-profitable API by Khronos group at GDC and it is initially refer as ‘next generation OpenGL initiative’ or OpenGL next’ but later on it changed to Vulkan.
3D animation, modelling, simulation, game development & others